![]() ![]() No offense to any of the reviewers here, but after the Super Swing Golf fiasco (NEVER FORGET!!!!!!) I take my reviews with a grain of salt. I imagine Neal's scoring went more like this: On a side note, I doubt the Werehog levels would get a ZERO out of 10 if that's all this game was. I guess since you don't complain about the camera, Sega finally got it right. Prior 3D Sonic games have been riddled with camera problems, and everyone from NWR at E3 was impressed with the 360 version's camera at E3. I was hoping for some discussion on the camera. The numbers give the strong appearance of unfair bias against this game/series, and is not the sort of score breakdown I would expect to see on NWR. If the Werehog levels are that bad, it should be reflected in the control and gameplay scores to the same degree as it is in the final score. They have completely different levels, so in theory the platforming in Werehog levels and the number of Hedgehog vs Werehog stages could be significantly different.īy the way, I agree with Vudu and am surprised Jonny, former Reviews Editor, would find this set of scores reasonable. I wonder how different the PS3/360 version is. It never helps that the game can't let go of its ridiculously dumb story. On the flip-side, the Werehog levels are riddled with frustratingly boring combat and gameplay. The Hedgehog levels are a lot of fun, and the controls accentuate that. Sonic Unleashed is a game full of duality. Besides the main game, there are also a few side missions, but none of them really go farther than "Collect 100 Rings" or "Finish This Race in X Amount of Time." Thanks to some levels' alternate paths, there is some depth to these missions, but not enough to make up for the rest of the game. It also doesn't help that loading happens way too often. While the tutorials aren't terrible, they ruin any momentum the game garners in the opening by not organically introducing moves. With separate tutorials for almost every move, you spend the opening of the game playing fifteen seconds of a tutorial mission, completing it, and then waiting double that time for the next one to load. On top of the Werehog disappointment, the stage selection is absurdly segmented. ![]() There is simply nothing redeeming about this shoddy God of War rip-off. The platforming aspect is a little better, but it is way too linear and restricting to be fun. Whenever I was faced with the abundant hordes of enemies, I merely shook my Remote and Nunchuk while occasionally repositioning Sonic and his stretchy arms. The combat is dreadful, as it boils down to a waggle-fest or button mashing. The Werehog stages are clumsy, slow-paced, combat-heavy levels with terrible controls. He is supposed to be seen as a violent creature, but considering that he learns about his stretchy arms from a falling ice cream cone, he is never seen as any kind of dangerous animal. Under the veil of night, Sonic transforms into a stretchy-armed Werehog. However, these stages are not the majority of the gameplay the Werehog levels are. These stages feel more like the best parts of the Sonic Adventure games. The Hedgehog stages are the best aspect of the game, as they play more like races with branching paths and secrets, and they have solid controls that work well with the various control methods, ranging from Wii Remote and Nunchuk to Classic Controller. I'd rather breeze through these static towns than deal with an unnecessary 3D hub world like the Sonic Adventure games.Īs far as the actual gameplay is considered, it is segmented into two different styles: Hedgehog and Werehog. Consisting of about five different people that you talk to, the hub towns add nothing to the game. Even more bothersome are the towns that you encounter. ![]() From here on out, the story pops up after every couple levels and does nothing more but get in the way of the gameplay. Eggman presses a button, somehow turning Sonic into a Werehog and making the Earth's seven continents break apart to unleash Dark Gaia. Eventually, Sonic turns into Super Sonic and takes down the rotund villain, or so he thinks. It is in this opening cut scene that the great graphics are revealed, as Sonic tears down Eggman's robotic army. ![]() The game begins with an impressive cinematic opening where Sonic runs in and takes out Eggman's floating space fortress. Sadly, developer Sonic Team added in an extraneous, slow gameplay mechanic (the Werehog) and ruined Sonic Unleashed's lofty ideal and, for me, the series as a whole. Sega's latest Sonic the Hedgehog game, Sonic Unleashed, was supposed to be a return to the basics after some critically slammed prior games. ![]()
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